Wednesday, 26 February 2020

+*-Assassin's creed iii - Liberation-*+



+*-Assassin's creed iii - Liberation-*+:


Complete a written case study of the game focusing on all of these elements, using the information from the  video links and websites.






TEXT

Summarise genre, avatar (including personas), world (setting, era etc.) controls and goals of game,  multiplayer options and limitations.

Stealth based - action gameplay


INDUSTRY 


Ownership and Franchise

Give summary of company, history of franchise.

Assassin’s Creed III: Liberation, part of the very successful games franchise, was developed by Ubisoft and released on October 30 2012, along with Assassin’s Creed III.The game was originally exclusive to the PS Vita but was later (2014) released in a modified HD version across a large range of consoles and platforms (including PS3, Xbox 360 and Microsoft Windows). Assassin’s Creed III: Liberation offers familiar pleasures to existing fans (narrative situation of the Assassins v the Templars, open world gameplay etc.) along with new elements to target a wider audience (e.g. the use of a strong female protagonist).Video games are a relatively new media form. Consider the exponential growth of this form since the 1970s, the rapid technological development, the construction of “the gamer”and the difficulty of regulating or monitoring the impact of such a fast paced industry.


When was the game released in different formats ( e.g Vita , PS3 ) and was it a global release? Was it released in physical and online form? Explain this in detail.

The ways in which the PS Vita was attempting to tap into the increasing success of mobile gaming (smart phones, tablets etc.). The PS Vita was designed with many features usually associated with smart phones (touchscreen as well as Wi-Fi, 3G and Bluetooth capability). The game itself as part of a well-known and popular franchise may be seen as an attempt to bring high game production values to the burgeoning new mobile gaming arena. It is significant that the game was originally exclusive to the PS Vita but was later (2014)released in a modified HD version across a large range of consoles and platforms (including PS3, Xbox 360 and Microsoft Windows). In terms of distribution these versions of the game could be purchased over the internet using such outlets as Steam, the Playstation Network or Xbox Live Arcade.


Marketing and Advertising. How was game advertised ( trailers, posters, articles etc.) and what elements of the game/ format were featured and focused upon and why?

Trailer shares conventions of high budget Hollywood film. Extra diegetic voice over/narration. Lots of action/ pro-airetic codes, and high quality orchestral soundtrack, which suggests high production values and high quality.

Reception

Summarise the sales of the game, the critical reception on different formats and audience/ fan responses and feedback.

Assassin's Creed IIILiberation has sold "close to 600,000" units, Ubisoft revealed today as part of a post-earnings financial call. ... It is also not clear if Liberation's sales volume also includes units from the game's PlayStation Vita bundle.

Regulation

Summarise the role of the organisation responsible for regulating the game's content and giving it a relevant age rating.


Video Game regulation differs around the world but is becoming standardised across many European countries.
In the UK until July 2012 video games had been regulated by the BBFC. They are now
largely regulated by the Video Standards Council (VSC) applying the PEGI system (Pan European Game Information). The PEGI system can be discussed in terms of its process (age ratings as well as visual descriptors of content) and also its attempt to harmonise
the protection of children across Europe.
Consider the effectiveness of PEGI
(possibly in comparison with the BBFC or the American ESRB system in terms of authority and compliance).
The game was classified 18 by PEGI and this in itself may be a good area for discussion.

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